About This Game It Lurks Below is a retro-styled, 2D, action-oriented, survival RPG by David Brevik. Create a custom character and choose from several different classes to delve deep into the mysteries of what evil lurks below. Dig down and explore the randomly generated levels, find random items, and combat deadly monsters to get the answers.Though this game looks similar to other games in the genre, it plays very differently. It is a true RPG, with many stats and character classes. It is very reminiscent of other games made by David Brevik such as Diablo, Diablo II, Hellgate: London and Marvel Heroes. With eight character classes to choose from, randomly generated levels, random stats on items, secret areas, bosses, a survival talent tree and three different play modes, it delivers a very different and unique gaming experience.Are you ready to find out what Lurks Below?CREATE YOUR CHARACTERBard (melee) - Wield the power of song and screaming to best your foes in battle. With trusty sword and shield and specializing in passive area effect damage and buffs, the bard is a force of nature in the battle field. ⠀⠀ Cleric (melee + ranged) - Come prepared for battle with heavy armor and plenty of healing power. Choose to fight with a mace and shield or a ranged wand. The cleric is the only class who is given this choice. Paired with its high survive-ability, it is the class that will outlive all others. ⠀⠀ Enchanter (ranged) - Stun and lighting are the enchanters tools of choice. What better way to avoid damage than stopping enemies in their tracks. If that wasn't enough, the enchanter can wield the power of illusion and turn into a wisp and fly away.⠀⠀ Necromancer (ranged) - Wielding the skulls of the dead as undead minions, marks the necromancer as the games resident pet class. Pair this with powerful poison and cold damage and self buffs, means the necromancer is an undead friendly powerhouse. ⠀⠀ Paladin (melee) - Dashing into combat wielding a powerful two handed sword or hammer makes the paladin one of the most formidable melee characters in the game. Consecrating the ground, area effect purification and damage are just a few of the tools this powerful holy warrior brings to the table. ⠀⠀ Rogue (melee) - Slip past enemies by hiding in the shadows and then when the moment is right, stab them with the rogue's powerful dual wielding daggers. ⠀⠀ Warrior (melee) - Decide between defensive stance and offensive stance; both make the warrior an incredible beast in battle. While defensive stance focuses on survive-ability and offensive stance focuses on damage, both are incredibly satisfying, especially combined with the warriors whirlwind ability. ⠀⠀ Wizard (ranged) - Harnessing the power of the elements through powerful area affect spells make the wizard an unstoppable elemental force. Their spell set is rounded out with a drake companion and teleport. ⠀⠀⠀CHOOSE YOUR GAME STYLE⠀⠀Creative - Enjoy all the game has to offer in more relaxed setting. No need to worry about survival mechanics, though still have the benefit of the survival tree. Many of the recipes and building supplies are already unlocked, which makes it much easier to languish in the joy of building and farming the whole surface. With no invasions to worry about, the only monsters that will be encountered are below in the dungeon. Descent - Same difficulty as Survival, just without the survival aspect. For anyone interested in just thrashing monsters and getting all the loot. No survival tree, no hunger, and no fatigue.Survival - This is the original game design mode. Not that this makes the other modes any less valid, but most of the game is designed with Survival Mode in mind. This includes all the bells and whistles of surviving and the survival tree, paired with difficult dungeon challenges and plenty of invasions. Hardcore - Both Survival and Descent have a hardcore option. This doesn't change anything about the particular mode other than you get only one death.Choose what works best for you! There are no wrong choices!FEW LAST TIPS!Surviving is rough out here (unless you are playing Descent, in which case, learn to make potions!). Make sure to grab all the food you can find, cook your vegetable, chop down trees, dig up ore, craft some new armor, and start your farm.⠀⠀One last thing that will help with survival, inventory space and your characters fabulous look is to build up your town. Many new buildings will become unlocked as you travel further into the dungeon; don't forget to build them. And while you are at it, you might as well craft yourself some new armor as well. Oh and maybe a ring...and some potions.⠀⠀Now you are truly ready! We hope you enjoy the game as much as we did creating it! 7aa9394dea Title: It Lurks BelowGenre: Action, Indie, RPGDeveloper:Graybeard GamesPublisher:Graybeard GamesRelease Date: 29 May, 2019 It Lurks Below Torrent Download [FULL] If you liked Starbound, you'll probably like this game too. If you liked Terraria but didn't like Starbound, you probably won't like this game either.I just dont find it entertaining. I'm not a fan of these terraria\/minecraft clones that just add "levels" by going a bit deeper. First you start on the surface to get your basic tools set up. Then you dig just below the surface and explore the cave system (aka level 1). Here you'll find an ore that will help you build better armor and tools, along with a set of enemies.Dig a little deeper, and you'll reach the next layer (aka level 2). A new ore is introduced which you use for the next tier of pickaxe and armor, and a new set of enemies is also introduced.That's the game. Just dig a little deeper to the next level, mine the new ore, make your new armor, and repeat for the next level.Furthermore, it uses the same lazy item design that Starbound does. just design like 8 special weapon effects for each weapon type. Now set its damage and throw some randomized modifiers according to item level. Grats. You've just discovered all the weapons you'll be using for the game (in the first 30 minutes). Top this off with the fact that weapons drop like crazy. Your inventory will be filled up with weapons that have one of those eight (or however many) effects, along with random modifiers.The good thing about this, I guess, is that you're always up to date with your weapons (though im not really sure this is actually a good thing either). The bad thing is that there will never be any real excitement with the weapons. It's more of a chore, going through the dozens of weapons you just looted in your last 5 minute run, seeing which one has stats\/effect you like, and selling the rest. Maybe im doing the game an injustice, as perhaps things start to be a bit more creative once you get further. But I honestly dont want to get further, because right now it's not fun and I really believe its just going to be the exact same thing over and over. Dig deeper, new armor, get spammed with weapons. Repeat.The enemy AI is pretty horrible, though granted as I went further some of them had some neat mechanics. Generally speaking though, they wont try to jump up to you, theyll just stand directly below you and sit there as you slaughter them with ranged attacks.The class abilities are very lackluster as well (or at least for the wizard so far). I got a pet which threw useless projectiles, though at least it serves as a meatshield \/ aggro distraction. One of the offensive abilities was ok at best, the other seemed downright useless. I was relying almost entirely on my autoattack, as the abilities just felt like some extra flavor without any real usage except very slightly bumping up your dps. The blink was nice at least.I feel bad \u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665 on this game, as I believe the devs really did put a lot of effort into it. I liked the whole survival aspect, and the survival perks\/talents were a neat feature. Generally speaking though, the game feels very crude and there's no wonder, surprise nor excitement, at least for me.. I used to say i would never play a game like this with the 2D world, But when i was told David Brevik made it one of the founding fathers of Diablo i just had to try it and WoW was i surprised as how addicting this game can be and i cant wait to see how much farther he takes it. Well worth the price in my opinion. This is a really fun game. Most of the complaints about the survival aspects are kind of silly because get this...you can turn it off.Lots of character classes, pretty mindless but fun action, cool loot and some higher tier crafting stuff to shoot for as well. When you die you drop a lot of your gear but as another review failed to realize is that there is an npc that will find your gear for you. Really helps with that difficulty spike that comes from having to find your stuff on your own while gimped.I could go on, but to summarize, this is a very solid game for the price. And it was made by a legitimate legend of the industry who deserves the support.If you ACTUALLY PAY ATTENTION TO THE MECHANICS IN THE GAME you will probably have a good time.. I'm a huge Terraria fan, and while there are several clone-esque games on Steam, this one stood out with it's focus on survival and small promise of a diablo-like progression. So far I've put a few hours into it and have really been pleased with the overall mechanics and presentation of the game. The systems are simple to use, but deep, the survival is challenging but not tedious. Obviously I have a long way to go, but so far it IS following the Terraria formula where the game gets faster and less cumbersome as you enhance your skills\/equipment so I feel like I'm headed for a faster, more combat-driven experience.. I've been waiting to write this review, because I kept thinking that maybe I just didn't get It Lurks Below. I read so many reviews raving about this game being a beautiful mix of Terraria and Diablo, and after 9 hours of grinding...I still don't see it. Sure it may look like Terraria with lots of loot like Diablo, but it lacks the charm and enjoyment that either game has. There are so many baffling development decisions, like a single song on loop (as of today that was fixed, but why wait so long to bring in new music?); an overabundance of useless weapons making you meticulously go back to the surface and sift through 15 weapons with slightly varying numbers; 5 item slots making building anything more of a chore than anything; or my least favorite decision: an inventory menu that takes up the entire screen, yet a crafting and bank menu that requires you to go through multiple lists to find what you need. UI problems aside, the combat is too hectic to actually have any strategy involved, 70% of the time it will just be you stat checking mobs to the face, the other 30% of the time will be you harassing them from range where they cant hit you. Most every fight comes down to if you have previously found armor and weapons that will allow you to survive.Honestly, overall I just felt like I kept playing waiting for the game to start, I feel like I never experienced what people are raving about in reviews. Heck, what I played didn't even seem half as cool as what I saw in trailers. But I feel like after 9 hours, if I still haven't experienced any joy in a game waiting for end game content, the pacing is just not well done. There's a place for this game, if you're really into old style games you'll probably be into this, but I think it takes the type of person that still plays retro games like Diablo 2 to appreciate what this game offers, because anyone casual player who plays modern games will be more frustrated at It Lurks Below than enjoying the time spent in it.. With a lot of work, this could be a very enjoyable game. In its current state (official 1.0 release), it's tedious and had a lot of unfun mechanics. It sounds like a lot of reviews were from early access and a lot of the mechanics have changed around quite a bit since then.One thing other reviews haven't really mentioned is just how cramped and awkward the combat feels. You basically have two choices: either you're tough enough to survive standing next to a bunch of mobs and kill them before you, or you stand at a distance and range (read: cheese) them to death. I haven't really felt the in between state.The dungeon grind felt very awkward to me. The dungeon you go in looks like an ants nest from the side, however the passages are either barely large enough for you to fit though, or not large enough. You have a movement skill to get around this, but it's on a cooldown (10 seconds to start). You end up waiting for this cooldown a lot of the time. Oh, and the dungeon is in complete darkness, so you need to place a torch every 10 feet if you want to see AT ALL. Supposedly there is a ring that lights up the space around you. At level 32, I haven't found anything like this so far.Low on health? Either drink a potion or teleport home and heal at +5 hp\/second. You can increase this slightly by regen items if you're lucky enough to find them. However, the "armor check" others mentioned will quickly mean you need to change your armor. Oh and that really cool gem you found? It doesn't fit in your new armor. So yeah, choose between a cool gem with abysmal AR or a good AR rating with a crappy gem. Of course you can grind to find new items.Ring crafting: To craft rings, which provide minor buffs, require runes. Runes are so rare that I unlocked my second ring slot at level 25 before I had enough runes to craft even a single ring. You can't craft the lowest level runes, but you can combine runes to create higher level ones. This creates an awkward system where you have all the level 2 runes you need, but you have none of the level 1 ones. The only way to get level 1 runes is to crawl through the lower levels of the dungeon.Invasions are an unfun mechanic. Your base gets overrun with monsters which you have to kill in order to access your shopkeeper and other NPCs again. If you die, and you're next to your homestone, you will most likely die again immediately after resurrecting and drop even more items. And then die again. At that stage, you have no items and no way of getting them back. Only solution is to start a new character.Hitting "m" brings up the map as an overlay across your screen. The problem is that it's at 100% opacity, so you can't see anything. To close the map, you need to hit "m" THREE MORE TIMES to cycle through the various map states and close it. It's like the developer didn't know which map mode looked best, so he threw them all in there. The end result is a four-cycle map mode instead of just a toggle.. Played this during early access, and now with full release it just keeps getting better.5 stars out of 5 :D. Great game that's been a lot of fun to play throughout the many updates David has made to the game.There's a lot to be said about how it's very unique and different from other games many will quickly compare it to.I don't have a ton of hours as you can see because I decided to wait until full launch and jump back in. Glad to see that time is now.. It Lurks Below is an amazing game, and you should buy it.One man dev team, Diablo-like progression and gearing, Starbound aesthetic ... shall I continue? David Brevik has accomplished something amazing with ILB. There's no shortage of charm or love in this game because he has built it from the ground up -- that includes teaching himself pixel art. I even had the privilege to talk with Mr. Brevik about some behind-the-scenes stuff that made me appreciate the final product even more.Just started a new mancer toon, and I'm still having a blast. Please support good games and buy this thing!. I absolutely LOVE Terraria and Diablo 2, but It Lurks Below isn't growing on me. The first hour of the game just feels flavorless. Building a base is a drag because sufficiently flat terrain only exists in spurts on the map, and monsters are constantly harassing you while you're trying to figure it out. It's also a nuisance that your hot bar is only 5 keys, as your 5 ancient items take up the latter 5 keys, so while building you constantly have to open the inventory and move items around, whereas Terraria gives you a full hotbar to set up all your resources for immediate use. I'm also not a fan of the lack of placeable walls to allow a platform floor in your house, which made building a house easy in Terraria.It's also annoying that your inventory key is I when realistically it should be E (given you have your hand on the left end of your keyboard and your other hand on the mouse, putting I in an inconvenient location). I don't believe you can set keybindings either. Worst of all, the one BGM track that plays is a piano that seems to play the same batch of notes over and over and over (which is grating on the brain), and given the game's aesthetic, it makes me wonder why the music isn't dark and brooding like Diablo.I think these issues can be fixed over time, and it seems the developer is rather receptive to feedback according to reviews I've read, so I'm hoping in a couple months I can have a different opinion on the game, because for now, it just lacks flair, despite its potential.
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It Lurks Below Torrent Download [FULL]
Updated: Mar 15, 2020
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